Bientot va arriver le 3ème et dernier (normalement...) perso en DLC. L'image qui suit fait peur, je trouve son design absolument affreux surtout dans l'univers de BlazBlue assez mature et sombre, elle n'a rien à y faire.
Mais maintenant que les 1ères infos de gameplay tombent, mon regard change un peu sur le perso.
Je vous avez dit que ça faisait peur... elle n'est pas trop choupinou !?
* Dream Sally (214A/B/C)
* Swallow Moon (j.236C)
* Mami Circular (236B)
* Air Persia (236A – also executable in air) – followups A/B/C (up to three times) – tramples down the opponent from above with her pogo stick; the followups change the landing place, while the C followup is an aerial ender that earns more damage and okizeme.
* Dramatic Sammy (41236D) – command grab: searches for the opponent while ground-dashing; grabs and imprisons the opponent inside a « heart » and blows it off. 1500 Damage.
* Mystique Momo (214D, when weapons are equipped)
* Foreign Melody (22C on knocked down opponent); it might be possible to push the opponent towards the corner from the slide down
Distortion Drives :
* Miracle Jeanne (236236D)- install super, the staff is equipped with « enhanched magic », can only be used once and when it wears off the staff is unequipped
* Cure Dot Typhoon (632146C)
Astral Heat :
* 236236C (looks like Nanoha’s Starlight Breaker)
Ragna:
5D on grounded opponents no longer floats
3C is techable
5B>6A gattling is gone
Inferno Divider no longer has wall bounce
Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)
Jin:
2C>5C gattling added (cannot re-input 2C)
B musou knocks down again
Noel:
2C>5C gattling added (cannot re-input 2C)
j4D is damn fast. As if you can't see her falling from the air.
5D reduced invincibility frames
Rachel:
Overall damage increased
5B>2B gattling added
6A activation speed increased
6B on counter slides
6B jump cancel possible on block
2C hit stop increased
5C>C now slides. Mid screen C lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops.
j2C can be canceled into attacks on landing
Lobeilas come out even when hit
George has been changed (there's a frog gauge now)
Tempest dahlia? what the heck is that? [i think he means it's been removed]
Tager:
Nothing known.
something about his collider mechanics being revised
Taokaka:
new jB, cat motion 2's animation for 2 hits
old jB is now j2B
taunt loop's been nerfed bad. it's now a joke.
drives are more stiff(?), increased hit stop.
health increase [i think.]
Arakune:
overall damage decreased
guarded drive moves give less curse meter
Litchi:
more gattlings without staff
6A with staff must be RC otherwise no followups available
4D slides. follow up possible in corner
6D's level(?) decreased. [maybe priority?]
jC without staff is now techable
Bang:
5B slower start up
2B slower start up
2B>5B gattling added. (cannot reinput 2B)
heavenly phoenix thrust no longer wall bounces for both air and ground
3C is techable
ashura slower start up, no more invincibility frames, has become a joke DD
hakumen:
jD cannot be followed up
5D increased damage
[something about his yukikaze.]
other than that don't know much
Lambda:
5DD activation slowed
blade summonings are slower
Tsubaki:
5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed
2D starts out slow but the charge speed rapidly increases. Also more stiff now.
jD charge speed increased
5B more strong
2BB>5BB gattlings added (Cannot re-input 2BB)
236A start up time increased, if comboed into cannot be follow up [i think.]
214A, B doesn't float opponent even when done by itself
623A on counter hit, untechable time decreased so cannot follow up
cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos.
after air throw timing for follow up attacks more strict
Hazama:
Ouroboros start up and move speed slowed (although it really feel like there's no difference)
Ouroboros gauge takes longer to recover
5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo.
Makoto:
parry cancel gone
5B faster start-up, can jump cancel even on block.
Valkenhayn:
cannot block or crouch in wolf form. cannot switch directions.
Le jeu propose 10 personnages mais aussi 10 Arcanas.
Et lĂ vous allez me demander : Qu'est ce qu'un Arcana ?
C'est une sorte de seconds persos (plus un monstre qu'autre chose) qu'on choisi et qui possède ses propres coups. Et c'est là que le système d'Arcana Heart prend toute son ampleur.